Two rows of six pits, four seeds in each, plus a store at either end — yours on your right.
Sowing
On your turn, pick one of your own pits and sow its seeds one at a time into each pit that follows, moving counter-clockwise around the board — including your own store, but skipping over your opponent's store entirely.
Extra Turns
If your last seed lands in your own store, you go again.
Capturing
If your last seed lands in an empty pit on your own side, you capture it along with every seed in the pit directly opposite — all of it goes into your store.
Winning
When one side's pits are all empty, the game ends and each player keeps whatever remains on their own side. Whoever has more seeds in their store wins.